Sphere Light
The Sphere Light is essentially a geometric sphere with a Diffuse material that has the Emission properties activated (Figure 1).
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Sphere Light
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Figure 1: The Sphere Light and it's associated parameters
Sphere Light Parameters
Sphere Radius - Determines the size of the light source. The larger the source, the softer the shadows.
Material - The material parameters consist of basic Diffuse material parameters. The only parameters in this category that will affect the light source can be found in the Emission rollout. By default a Texture Emission node is connected as the emission type. A Black Body can be used as well. Please see their respective topics for parameter details.
Object Layer - Provides standard Object Layer parameters to control render visibility and light pass options.
Transformation - Provides standard transformation controls for placement and orientation of the light source.

