The Vectron® Sphere primitive creates a spherically shaped Vectron object (figure 1).



Sphere Primitive



Figure 1: The Sphere Vectron object


Sphere Parameters

Material - The Material input. See the Materials topic in this manual for more details.

Object Layer - The Object Layer input. See the Object Layer Node topic under Rendering for details.

Transform - Provides values for translation, rotation, and scale. 

Parameters

Radius - The radius of the sphere.

Sphere Type - Determines the shape of the sphere.

Cone Angle - Determines the angle of the cone shape when the Sphere Type is set to Spherical Cone.

Cut Distance - Determines the distance of the cut shape when the Sphere Type is set to Cut.

Arc Angle - Determines the angle of the arc shape when the Sphere Type is set to Arc.

Arc Thickness - Determines the thickness of the arc shape when the Sphere Type is set to Arc.

Rounded Arc - Rounds the edges of the arc angle when the Sphere Type is set to Arc

Modifiers

Shell - Makes the shape a shell when the surface has an open edge such as in the case of subtracting one vectron shape from another.

Shell Thickness - Determines the thickness of the shell.