Prism
The Vectron® Prism primitive creates a prism shaped Vectron object with a varying number of sides (figure 1).
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Prism Primitive
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Figure 1: The Prism Vectron object with six sides specified
Prism Parameters
Material - The Material input. See the Materials topic in this manual for more details.
Object Layer - The Object Layer input. See the Object Layer Node topic under Rendering for details.
Transform - Provides values for translation, rotation, and scale.
Parameters
Sides - Determines the number of sides for the prism shape.
Radius - The radius of the prism.
Height - Determines the height of the prism.
Modifiers
Circularity - Rounds the edges of the prism. A value of 1 will make the prism a cylinder.
Tube - Makes a tube shape with any of the Cylinder Types.
Tube Thickness - Determines the tube thickness.
Edge Type - Specifies if the edge should be sharp, fillet, or chamfered.
Edge Radius - Determines the radius of the edge type.
Shell - Makes the shape a shell when the surface has an open edge such as in the case of subtracting one vectron shape from another.
Shell Thickness - Determines the thickness of the shell.

