The Vectron® Cylinder primitive creates a cylindrically shaped Vectron object (figure 1).



Cylinder Primitive



Figure 1: The Cylinder Vectron primitve


Cylinder Parameters

Material - The Material input. See the Materials topic in this manual for more details.

Object Layer - The Object Layer input. See the Object Layer Node topic under Rendering for details.

Transform - Provides values for translation, rotation, and scale. 

Parameters

Radius - Determines the radius of the cylinder.

Height - Determines the height of the cylinder.

Cylinder Type - Detertmines the shape of the cylinder.

Slice Angle - Determines the slice angle when the Cylinder Type is set to Slice

Cut Distance - Specifies the cut distance when the Cylinder Type is set to Cut.

Arc Angle - Determines the arc angle when the Cylinder Type is set to Arc

Arc Thickness - Specifies the thickness of the arc shape when the Cylinder Type is set to Arc

Rounded Arc - Rounds the edges of the arc angle when the Cylinder Type is set to Arc

Modifiers

Tube - Makes a tube shape with any of the Cylinder Types.

Tube Thickness - Determines the tube thickness. 

Edge Type - Specifies if the edge should be sharp, fillet, or chamfered.

Edge Radius - Determines the radius of the edge type.

Shell - Makes the shape a shell when the surface has an open edge such as in the case of subtracting one vectron shape from another.

Shell Thickness - Determines the thickness of the shell.