Cylinder
The Vectron® Cylinder primitive creates a cylindrically shaped Vectron object (figure 1).
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Cylinder Primitive
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Figure 1: The Cylinder Vectron primitve
Cylinder Parameters
Material - The Material input. See the Materials topic in this manual for more details.
Object Layer - The Object Layer input. See the Object Layer Node topic under Rendering for details.
Transform - Provides values for translation, rotation, and scale.
Parameters
Radius - Determines the radius of the cylinder.
Height - Determines the height of the cylinder.
Cylinder Type - Detertmines the shape of the cylinder.
Slice Angle - Determines the slice angle when the Cylinder Type is set to Slice.
Cut Distance - Specifies the cut distance when the Cylinder Type is set to Cut.
Arc Angle - Determines the arc angle when the Cylinder Type is set to Arc.
Arc Thickness - Specifies the thickness of the arc shape when the Cylinder Type is set to Arc.
Rounded Arc - Rounds the edges of the arc angle when the Cylinder Type is set to Arc.
Modifiers
Tube - Makes a tube shape with any of the Cylinder Types.
Tube Thickness - Determines the tube thickness.
Edge Type - Specifies if the edge should be sharp, fillet, or chamfered.
Edge Radius - Determines the radius of the edge type.
Shell - Makes the shape a shell when the surface has an open edge such as in the case of subtracting one vectron shape from another.
Shell Thickness - Determines the thickness of the shell.

