Cylinder
The Cylinder primitive creates a cylindrically shaped Vectron object (figure 1).
Cylinder Primitive |
Figure 1: The Cylinder Vectron primitve
Cylinder Parameters
Radius - Determines the radius of the cylinder.
Height - Determines the height of the cylinder.
Round - Rounds the edges of the cylinder.
Fill - Can be used to control the edge thickness when two or more Vectron objects are subtracted or intersected with each other.