The Sphere Light is essentially a geometric sphere with a Diffuse material that has the Emission properties activated (Figure 1). The Sphere Light parameters can be access from the Shader Editor (Figure 2) or the Light Properties Panel (Figure 3).



Sphere Light



Figure 1: Sphere Light Example



Sphere Light



Figure 2: The Sphere Light Parameters in the Shader Editor



Sphere Light



Figure 3: The Light Properties panel


Sphere Light Parameters 

Accessible in Light Properties

Radius - Determines the size of the light source. The larger the source, the softer the shadows.

Accessible in Shader Editor and Light Properties

Diffuse Material - The default material when you setup an Octane Area Light. For a list of its parameters, refer to the Diffuse Material page. 

Texture Emission - The default emission when you setup an Octane Area Light. For a list of its parameters, refer to the Texture Emission page.