Octane Lighting
In Blender®, there are multiple methods for illuminating a scene using OctaneRender®. OctaneRender offers sophisticated lighting through the use of Environments, Emissions, and Object light sources. For additional details on Environment and Emission lighting, please refer to the Shader Section. Below are the available Octane Object Lights utilized in conjunction with materials and emissions.
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Octane Lights
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Figure 1: Octane Lighting List
The Toon Directional and Toon Point lights are covered in the Using Toon Shading topic.
The default illumination in an Octane scene is generated by a white texture. When an Environment node is added to the scene, it overrides the white light. Adding a black texture environment to the scene creates a dark environment. You can then add geometry with emissive textures or a high dynamic range texture (or both) to light the scene. Figure 2 shows an object lit using an emissive texture applied to a polygon plane. A black texture environment is used to black out the background lighting.
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Emissive Texture
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Figure 2: An object is lit using an emissive texture applied to a polygon plane



