The Baking Texture node converts any procedural texture to an image texture, with adjustable settings, allowing the use of procedural textures where they would not normally be an option (such as displacement). 


NOTE

Octane Baking texture node works only in 2D space, you cannot bake texture nodes that involves 3D space or geometry, like Dirt, Curvature, Fall-off, Fields.



baking texture node




How to use: Procedural Texture for Displacement

Enter the Node Editor and prepare the setup as shown in the image below:

    1. Connect the procedural texture (4D Noise, in this example) to the Baking Texture node. 
    2. Then connect the Baking texture to the Displacement node. 
    3. Now connect the Displacement to the Displacement port of the main material. 



baking texture node





Baking Texture Settings

Texture

This slot can contain any texture. Octane's procedural textures work more efficiently than those of Cinema 4D and should be used when possible.

Enable Baking

You can choose to disable baking with this toggle.

Resolution

This option determines the resolution at which the texture will be baked. Higher resolutions require more VRAM and GPU power. 

Samples per Pixel

This option determines how many samples will be used to bake the texture. 32 samples per pixel is the default value.  

Type

LDR or "low dynamic range" images are 8 bits per channel (bpc), typically in sRGB color space, and may show color space artifacts (banding) under certain conditions. HDR (high dynamic range) are 32 bits per channel in linear space, without color artifacts, but can consume more resources. When using displacements, 16 or 32 bpc linear images are advised for the cleanest displacement results.

RGB Baking

If the procedural texture uses RGB values, enable this option, otherwise leave this option off.

Power

Adjusts the intensity value of the baked texture. 

Gamma

Adjusts the gamma value of the baked texture. 

Invert

Inverts the baked texture. 

UVW Transform

Explained in the "Transform/Projection" section.

ProjectIon

Explained in the "Transform/Projection" section.

Border Mode

Explained in detail in the "Image Texture" section.