The Sine Wave textures can create various banding or striped patterns. You can adjust the patterns' position, scale, and rotation in the UVW Transform parameter. The Offset parameter can shift the surface pattern's position.

Figure 1: Sine wave texture Node


Figure 2: A comparison of the Sine, Saw, and Triangle Wave textures

 

You can create interesting effects by using one of the wave textures as an input for another Procedural texture.

Figure 3 : A Sine Wave Texture node controlling the Turbulance texture's Offset

Parameters

    • Offset - Coordinate offset.
    • UVW Transform - Positions, scales, and rotates the surface texture.
    • Projection - Sets how the texture projects onto the surface.