Procedural textures are a category of textures used to generate patterns that can be used by themselves or in combination with the Mapping and Color textures to create common surface effects. This is a memory-efficient way to generate patterns, as the calculations require less memory than loading bitmap images. Procedurals can create rock and marble surfaces, chequered or wooden textures, Bump maps, and other advanced materials with minimal impact to GPU memory. It is advantageous to explore creating materials using these textures before resorting to image-based textures:

    • Cell noise
    • Chainmail
    • Checks texture
    • Cinema 4D noise
    • Circle spiral
    • Color squares
    • Digits
    • FBM flow noise
    • FBM noise
    • Fan spiral
    • Flakes
    • Fractal flow noise
    • Fractal noise
    • Glowing circle
    • Gradient generator
    • Hagelslag
    • Iridescent
    • Mandelbulb
    • Marble texture
    • Matrix effect
    • Moire mosaic
    • Noise texture
    • Pixel flow
    • Procedural effects
    • Rain bump
    • Ridged fractal texture
    • Rot fractal
    • Saw wave texture
    • Scratches
    • Sine wave fan
    • Sine wave texture
    • Smooth Voronoi contours
    • Snow effect
    • Star field
    • Stripes
    • Tile patterns
    • Triangle wave texture
    • Tripper
    • Turbulence texture
    • Volume cloud
    • Wave pattern
    • Woodgrain

Figure 1: Octane Texture - Procedural Node List