The Cell Noise texture node generates a random checker pattern that has a cellular look when scaled appropriately (figure 2). The parameters consist of UVW Transform and Projection inputs which can be used to edit the pattern's position and scale. The RGB Output checkbox toggles between color and greyscale.



Cell Noise



Figure 1: Cell noise Node



Cell Noise



Figure 2: The Cell Noise node example


Cell Noise Parameters

 

UVW Transform - Positions, scales, and rotates the surface texture.

Projection - Sets how the texture projects onto the surface. 

RGB output - Output color instead of grayscale.