Cell noise
The Cell Noise texture node generates a random checker pattern that has a cellular look when scaled appropriately (figure 2). The parameters consist of UVW Transform and Projection inputs which can be used to edit the pattern's position and scale. The RGB Output checkbox toggles between color and greyscale.
Figure 1: Cell noise Node
Figure 2: The Cell Noise node example
Parameters
- UVW Transform - Positions, scales, and rotates the surface texture.
- Projection - Sets how the texture projects onto the surface.
- RGB output - Output color instead of grayscale.