Cell noise
The Cell Noise texture node generates a random checker pattern that has a cellular look when scaled appropriately (figure 2). The parameters consist of UVW Transform and Projection inputs which can be used to edit the pattern's position and scale. The RGB Output checkbox toggles between color and greyscale.
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Cell Noise
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Figure 1: Cell noise Node
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Cell Noise
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Figure 2: The Cell Noise node example
Cell Noise Parameters
UVW Transform - Positions, scales, and rotates the surface texture.
Projection - Sets how the texture projects onto the surface.
RGB output - Output color instead of grayscale.



