The Sine Wave Fan procedural texture produces an overlapping pattern based on a Sine wave (figure 2).

Figure 1: Sine wave fan Node


Figure 2: The Sine Wave Fan texture applied to a Diffuse material on a plane primitive

Parameters

    • Intensity - Controls the intensity of the effect.
    • Rayon - Determines the amplitude of the sine waves.
    • Rotation - Controls the frequency of the sine waves.
    • Movement - Controls the animation of the sine waves.
    • Stripes - Determines the number of stripes.
    • Color - Controls the color of the stripe effect.
    • UVW Transform - Positions, scales, and rotates the surface texture.
    • Projection - Sets how the texture projects onto the surface.