Sine wave fan
The Sine Wave Fan procedural texture produces an overlapping pattern based on a Sine wave (figure 2).
Figure 1: Sine wave fan Node
Figure 2: The Sine Wave Fan texture applied to a Diffuse material on a plane primitive
Parameters
- Intensity - Controls the intensity of the effect.
- Rayon - Determines the amplitude of the sine waves.
- Rotation - Controls the frequency of the sine waves.
- Movement - Controls the animation of the sine waves.
- Stripes - Determines the number of stripes.
- Color - Controls the color of the stripe effect.
- UVW Transform - Positions, scales, and rotates the surface texture.
- Projection - Sets how the texture projects onto the surface.