Range
The Range node is used to remap input values to specific output values (figure 2).
Figure 1: Range Node
Figure 2: The Range node used to remap the color intensity of a connected texture map
Parameters
- Compatibility version - The Octane version that the behavior of this node should match.
- Value - The data to be remapped.
- Interpolation - The type of interpolation to be preformed on the data.
- Input min/max - The incoming values to be remapped.
- Output Min/max - Specifies the output minimum and maximum values
- Levels - Determines the number of distinct output levels per channel. This parameter is only active when using the Steps or Posterize interpolation methods.
- Clamp - Clamps the input to the input range. Interpolation modes other than Linear are always clamped.