Random map
The Random Map node can be used to generate randomness from a connected texture map node across object instances. It is often used in conjunction with a Random Color Texture node to add more control over the random pattern. In figure 2, the Random Map node connected to a Gradient Map node used to randomize color across instances scattered on a surface.
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Random Map
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Figure 1: Random map Node
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Random Map
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Figure 2: A Random Map node example
Random Map Parameters
Input texture - The Texture to apply the operation.
Input scale - Scale factor for the input texture values.
Noise function - Noise to guide randomness.



