Rain bump
The Rain Bump procedural texture produces a rain drop-like pattern that can be easily animated (figure 2).
Figure 1: Rain bump Node
Figure 2: The Rain Bump texture applied to a Diffuse material on a plane primitive
Parameters
- Time - Provides control over animating the texture effect using LUA scripts.
- Ring Count - Determines how many rings each rain drop will produce.
- Ring Size - Specifies the size of each rain drop.
- Density - Controls how many rain drop will be generated.
- Strength - Acts as an opacity parameter for the visibility of of the rain drops, higher values produce brighter effects which will produce a stronger bump effect.
- Random Seed - Changes the pattern of the rain drops.
- Sharpness - Blurs or sharpens the effect of each rain drop ring.
- UVW Transform - Positions, scales, and rotates the surface texture.
- Projection - Sets how the texture projects onto the surface.