The Ridged Fractal node produces a fractal pattern in grayscale format. In Figure 2, the Ridged Fractal node connects to a Diffuse material's Diffuse pin. Note that the UVW transform scale values (S.X, S.Y, S.Z) are lowered a lot for the pattern to emerge on the surface.

Figure 2: Ridged fractal texture Node


Figure 2: A Ridged Fractal texture is connected to a Diffuse material

 

Parameters

    • Power - Controls the texture's overall brightness.
    • Ridge Height - This specifies the height of the elevated parts of the fractal pattern.

Figure 3: Ridge Height examples


    • Octaves - Controls the amount of detail in the texture.
    • Omega - This specifies the difference per interval.

Figure 4: Omega setting examples

 

    • Lacunarity - Controls the size of the gaps in the fractal pattern.
    • UVW Transform - Controls the texture's position, scale, and rotation on the surface.
    • Projection - Determines how the texture projects onto the surface.