Procedural effects
The Procedural Effects texture node provides numerous procedural texture types typically used to construct effects-based materials (figure 2).
Figure 1: Procedural effects Node
Figure 2: The Procedural Effects node example
Parameters
- Type - Determines the effect type to be used (figure 3).
Figure 3: The procedural effect types (from left to right) - Combustible Voronoi, Fractal, Kaleidoscope, Neon Strips, Paint Colors, Particles, Star Scroller, Wavey Colors.
- Time - The animation time stamp used to pan the textures across a surface.
- UVW Transform - Positions, scales, and rotates the surface texture.
- Projection - Sets how the texture projects onto the surface.