The Procedural Effects texture node provides numerous procedural texture types typically used to construct effects-based materials (figure 2).



Procedural Effects



Figure 1: Procedural effects Node



Procedural Effects



Figure 2: The Procedural Effects node example


Procedural Effects Parameters

Type - Determines the effect type to be used (figure 3).


Procedural Effects



Figure 3: Various Procedural Effects examples


Time - The animation time stamp used to pan the textures across a surface.

UVW Transform - Positions, scales, and rotates the surface texture.

Projection - Sets how the texture projects onto the surface.