Procedural effects
The Procedural Effects texture node provides numerous procedural texture types typically used to construct effects-based materials (figure 2).
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Procedural Effects
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Figure 1: Procedural effects Node
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Procedural Effects
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Figure 2: The Procedural Effects node example
Procedural Effects Parameters
Type - Determines the effect type to be used (figure 3).
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Procedural Effects
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Figure 3: Various Procedural Effects examples
Time - The animation time stamp used to pan the textures across a surface.
UVW Transform - Positions, scales, and rotates the surface texture.
Projection - Sets how the texture projects onto the surface.





