The OSL Delayed UV Projection node is a scriptable node where you write OSL scripts using the defined UV projection type (figure 1). Delayed specifies that the UV projection is evaluated after the texture node requests the UVs. This allows for overriding or modifying the UVs procedurally.



OSL Delayed UV Projection



Figure 1: OSL delayed UV Projection Node


OSL Delayed UV Projection Parameters

Compatibility Mode - The Octane version that the behavior of this node should match.