Uses the mesh's UV coordinates to map the texture to the surface. This is the default behavior for all textures, so in many cases, it's unnecessary to use a Projection node when mapping a texture based on UVs.


This projection applies a spherical mapping for Environment textures and IES light distributions. For more rotational control over the projection, use the Spherical projection.

Figure 1: Mesh UV Projection Node

Parameters

    • UV set - Determines which set of UV coordinates to use.