Mesh UV projection
Uses the mesh's UV coordinates to map the texture to the surface. This is the default behavior for all textures, so in many cases, it's unnecessary to use a Projection node when mapping a texture based on UVs.
This projection applies a spherical mapping for Environment textures and IES light distributions. For more rotational control over the projection, use the Spherical projection.
Figure 1: Mesh UV Projection Node
Parameters
- UV set - Determines which set of UV coordinates to use.