The Hagelslag texture node produces a random candy sprinkle texture (figure 2).

Figure 1: Hagelslag Node


Figure 2: The Hagelslag node example

Parameters

    • Density - Determines the number of sprinkles added to the texture map.
    • Random Seed - Changes the sprinkle pattern across a surface.
    • Sprinkle Radius - Determines the thickness of the sprinkle shapes.
    • Sprinkle Length - Determines the length of the sprinkle shapes.
    • Mask Texture - Sets the color of the sprinkle shapes.
    • UVW Transform - Positions, scales, and rotates the surface texture.
    • Projection - Sets how the texture projects onto the surface.