Hagelslag
The Hagelslag texture node produces a random candy sprinkle texture (figure 2).
Figure 1: Hagelslag Node
Figure 2: The Hagelslag node example
Parameters
- Density - Determines the number of sprinkles added to the texture map.
- Random Seed - Changes the sprinkle pattern across a surface.
- Sprinkle Radius - Determines the thickness of the sprinkle shapes.
- Sprinkle Length - Determines the length of the sprinkle shapes.
- Mask Texture - Sets the color of the sprinkle shapes.
- UVW Transform - Positions, scales, and rotates the surface texture.
- Projection - Sets how the texture projects onto the surface.