Fractal flow noise
The Fractal Flow Noise procedural texture produces a 3D noise pattern comprised of two color parameters (figure 2).
Figure 1: Fractal flow noise Node
Figure 2: The Fractal Flow Noise texture applied to a Diffuse material on a plane primitive
Parameters
- Colors 1 and 2 - Specifies the two colors used for the flow noise.
- Flow - Controls the position of the noise pattern, capable of producing an animated effect.
- Lacunarity - Specifies the size of the gaps within the noise pattern.
- Flow Rate - A multiplier per iteration for the flow coordinate.
- Gain - Amplitude multiplier per iteration, provides an overall contrast control for the noise pattern.
- Advection - Provides both an initial advections amount and an advection multiplier per iteration, where higher values will smooth the noise results.
- Octaves - Changes the number of octaves over which the noise function is calculated, otherwise known as frequencies.
- Attentuation - The power of the falloff applied to the final result, providing an overall lightening or darkening of the noise pattern.
- Step Noise - Provides a smooth noise result when disables, and a stepped noise result with enabled.
- UVW Transform - Positions, scales, and rotates the surface texture.
- Projection - Sets how the texture projects onto the surface.