Fractal noise
The Fractal texture node generates a fractal-based pattern (figure 2). The parameters consist of UVW Transform and Projection inputs which can be used to edit the pattern's position and scale.
Figure 2: Fractal noise Node
Figure 2: The Fractal node example
Parameters
- Mode - Specifies whether scalar or vector mode is used to calculate the fractal noise.
- Colors 1 & 2 - Specifies the two colors used to generate the fractal noise.
- Time - Shifts the fractal pattern over time.
- Octaves - Specifies the multiple frequencies in which the fractal pattern is repeated.
- Distortion - Determines the scale of random displacement applied to the fractal pattern.
- Lacunarity - Controls the size of the space in the fractal texture pattern.
- Gain - An amplitude multiplier per iteration where higher values will result in a flatter pattern.
- Turbulent - Adds an additional layer of noise to the fractal pattern.
- UVW Transform - Positions, scales, and rotates the surface texture.
- Projection - Sets how the texture projects onto the surface.