The Fractal texture node generates a fractal-based pattern (figure 2). The parameters consist of UVW Transform and Projection inputs which can be used to edit the pattern's position and scale.

Figure 2: Fractal noise Node


Figure 2: The Fractal node example

Parameters

    • Mode - Specifies whether scalar or vector mode is used to calculate the fractal noise.
    • Colors 1 & 2 - Specifies the two colors used to generate the fractal noise.
    • Time - Shifts the fractal pattern over time.
    • Octaves - Specifies the multiple frequencies in which the fractal pattern is repeated.
    • Distortion - Determines the scale of random displacement applied to the fractal pattern.
    • Lacunarity - Controls the size of the space in the fractal texture pattern.
    • Gain - An amplitude multiplier per iteration where higher values will result in a flatter pattern.
    • Turbulent - Adds an additional layer of noise to the fractal pattern.
    • UVW Transform - Positions, scales, and rotates the surface texture.
    • Projection - Sets how the texture projects onto the surface.