FBM flow noise
The FBM Flow Noise (Fractal Brownian Motion) procedural texture produces a 3D noise pattern comprised of four color parameters (figure 2).
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FBM Flow Noise
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Figure 1: FBM flow noise Node
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FBM Flow Noise
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Figure 2: A FBM Flow Noise texture example
FBM Flow Noise Parameters
Color 1, 2, 3, 4 - Specifies the four colors used for the flow noise.
Time - Animates the FBM Flow Noise effect.
Octaves - Changes the number of octaves over which the noise function is calculated, otherwise known as frequencies.
Look - Alters the flow noise pattern with a wave-like effect.
Scale - Scales the smaller facets of the flow noise.
Warp Scale - Scale the flow noise as a larger effect than the Scale parameter.
UVW Transform - Positions, scales, and rotates the surface texture.
Projection - Sets how the texture projects onto the surface.



