FBM flow noise
The FBM Flow Noise procedural texture produces a 3D noise pattern comprised of four color parameters (figure 2).
Figure 1: FBM flow noise Node
Figure 2: The FBM Flow Noise texture applied to a Diffuse material on a plane primitive
Parameters
- Color 1, 2, 3, 4 - Specifies the four colors used for the flow noise.
- Time - Animates the FBM Flow Noise effect.
- Octaves - Changes the number of octaves over which the noise function is calculated, otherwise known as frequencies.
- Look - Alters the flow noise pattern with a wave-like effect.
- Scale - Scales the smaller facets of the flow noise.
- Warp Scale - Scale the flow noise as a larger effect than the Scale parameter.
- UVW Transform - Positions, scales, and rotates the surface texture.
- Projection - Sets how the texture projects onto the surface.