FBM noise
The FBM Noise (Fractal Brownian Motion) procedural texture produces a 3D noise pattern similar to the FBM Flow Noise but with fewer parameters (figure 2).
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FBM Noise
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Figure 1: FBM noise Node
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FBM Noise
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Figure 2: A FBM Noise texture example
FBM Noise Parameters
Time - Animates the FBM Noise effect.
Octaves - Changes the number of octaves over which the noise function is calculated, otherwise known as frequencies.
UVW Transform - Positions, scales, and rotates the surface texture.
Projection - Sets how the texture projects onto the surface.



