FBM noise
The FBM Noise procedural texture produces a 3D noise pattern similar to the FBM FLow Noise but with fewer parameters (figure 2).
Figure 1: FBM noise Node
Figure 2: The FBM Noise texture applied to a Diffuse material on a plane primitive
Parameters
- Time - Animates the FBM Noise effect.
- Octaves - Changes the number of octaves over which the noise function is calculated, otherwise known as frequencies.
- UVW Transform - Positions, scales, and rotates the surface texture.
- Projection - Sets how the texture projects onto the surface.