Composite material
The Composite material node mixes several materials using masks (figure 1). This is much cleaner than using several chained Mix materials. If a mask is not connected, the material's Opacity is used. The first Material pin becomes the base layer.
Figure 1: Composite material Node
Parameters
- Add Input - Adds a new Material input to the end of the node.
- Remove Input - Removes the last Material input.
- Displacement - Displacement for the Composite Material surface.
- Custom AOV - Writes a mask to the specified custom AOV.
- Custom AOV Channel - Determines whether the custom AOV is written to a specific color channel (R, G, or B) or to all the color channels.
- Mat # enabled - To make active or inactive.
- Material - The Material input. When several Materials are used, the first Material pin becomes the base layer.
- Material Mask - Controls the Material’s opacity using an Input map. If a mask is not connected, the Material's opacity is used.