Transforms
A Transform is the numerical representation of an Object geometry instance, where the object may be any of the following:
- Mesh
- Volume
- Geometric Primitive
- Placement node
- Scatter node
- Group node
Transform nodes can be used to layout scene objects or relocate imported scene objects (figure 1).The transform nodes can be found under the Transforms category in the Nodegraph Editor window.
Transform nodes |
Figure 1: A Transform node connected to a series of Placement nodes and geometric primitives
When applied to a Scatter node, the number of transformed instances is almost unlimited, and are represented as a list of transforms. See the Scatter topic in this manual for information about the Scatter node.
There are five types of transform nodes:
- 2D Transform
- 3D Rotation
- 3D Scale
- 3D Transform
- Transform Value
Each of these are covered in more detail in the Transforms topic.