Texture
The Texture blend node can be used to add an imported texture map or any of the procedural Octane textures to the compositing node tree (figure 1).
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texture blend node |
Figure 1: The Texture blend node used to import a checker pattern for the background in the compositing node tree
Texture Parameters
Enabled - Determines whether the Texture node is active or not.
RGB Texture - Specifies the texture to be used which can be imported or procedural.
RGB Sample Count - Determines the number of times to sample the RGB texture for each pixel.
Alpha Texture - Specifes the texture to be used for opacity, the default is a greyscale color.
Alpha Sample Count - Determines the number of times to sample the Alpha texture for each pixel.
UV Transform - Provides transformation parameters for the RGB texture.
Blending Settings - Determines the blending mode for the Texture node.