Texture
The Texture blend node can be used to add an imported texture map or any of the procedural Octane textures to the compositing node tree (figure 1).
texture blend node |
Figure 1: The Texture blend node used to import a checker pattern for the background in the compositing node tree
Texture Parameters
Enabled - Determines whether the Texture node is active or not.
RGB Texture - Specifies the texture to be used which can be imported or procedural.
RGB Sample Count - Determines the number of times to sample the RGB texture for each pixel.
Alpha Texture - Specifes the texture to be used for opacity, the default is a greyscale color.
Alpha Sample Count - Determines the number of times to sample the Alpha texture for each pixel.
UV Transform - Provides transformation parameters for the RGB texture.
Blending Settings - Determines the blending mode for the Texture node.