The Vectron® Box primitive creates a box shaped Vectron object (figure 1).



BOX PRIMITIVE



Figure 1: The Box Vectron object


Box Parameters

Material - The Material input. See the Materials topic in this manual for more details.

Object Layer - The Object Layer input. See the Object Layer Node topic under Rendering for details.

Transform - Provides values for translation, rotation, and scale. 

Parameters

Width - The width of the box.

Height - The height of the box.

Depth - The depth of the box.

Modifiers

Vertical Edges Type - Determines the vertical edge types (Sharp, Fillet, or Chamfer).

Vertical Edges Radius - Determines the radius of the vertical edges if Fillet or Chamfer is selected.

Tube - Hollows out the interior making the box shape a square tube.

Tube Thickness - Determines the thickness between the inner and outer surfaces of the tube shape.

Horizontal Edges Type -  Determines the horizontal edge types (Sharp, Fillet, or Chamfer).

Horizontal Edges Radius - Determines the radius of the horizontal edges if Fillet or Chamfer is selected.

Shell -  Makes the shape a shell when the surface has an open edge such as in the case of subtracting one vectron shape from another.

Shell Thickness - Determines the thickness of the shell.