The Noise texture give you the ability to produce a wide variety of generated, resolution independent noise effects. 



How to Use

Open the Node editor and prepare the setup as you see in the image below. Any "Texture", "Power" or "Amount" channels you can use the Noise texture in those channels (as the Float texture).



Noise Texture Settings

Type

There are four noise types: 


    • Perlin
    • Turbulence
    • Circular
    • Chips. 


In the image below you can see the four noise type outputs in the Noise Texture.



Power

A multiplier which controls the overall brightness of the texture.

Octaves

Sets the scale of the detail in the noise.

Omega

Controls the detail in the underlying fractal pattern.

UVW Transform

Sets the position, scale, and rotation of the texture on the surface, as explained here. 

Projection

Sets the way the texture is projected onto the surface, as explained in this section.

Invert

Inverts the values of the noise texture.

Gamma

Adjusts the luminance values of the noise texture.

Contrast

Adjusts the sharpness of the noise detail.