Null Material
The Null Material for OctaneRender® is used for mesh objects that have an invisible surface but contain a medium. This is equivalent to setting up a specular material with IOR 1 and a reflection of 0 and a transmission of 1. However, that methodology is no longer needed given Nested Dielectric support. The Null Material was created to make a medium with no surface work in all cases.
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null material render |
In the example above, the same object is assigned two separate null materials with a Volume Medium applied; the object on the left has a density of 50, while the object on the right has a density of 500. The object is the Nefertiti bust from the Cinema 4D Asset Browser repository.
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null material attributes |
Null Material Parameters
Basic properties tab
Enabled — Enables the material.
Transmission — Enables the Transmission aspects of the material.
Geometry — Enables the Geometry aspects of the material.
Transmission properties tab
Medium — Add any medium node.
Opacity — Controls the transparency of the material (from 0..1) or via a grey scale texture.
Affect Alpha — If enabled, refractions will affect the alpha channel.
Geometry properties tab
Displacement — Accepts any displacement node to create highly detailed geometry with a low memory footprint.
Smooth — If disabled, normal interpolation will be disabled and triangle meshes will appear facetted.
Smooth Shadow Terminator — If enabled, self-intersecting shadows are smoothed according to the polygon's curvature.
Round Edges — Rounds the geometry edges by using a shading effect, rather than creating additional geometry. See Round Edges for more information.
Priority — Used to resolve the ambiguity in overlapping surfaces, the surface priority control allows artists to control the order of preference for surfaces. A higher number suggests a higher priority for the surface material, which means it is preferred over a lower priority surface material if a ray enters a higher priority surface and then intersects a lower priority surface while inside the higher priority surface medium.