The Checks procedural texture is useful for making stripes, checkerboard, and grid patterns. The parameters consist of UVW transform and a projection input. 



How to Use

Open the Node editor and prepare the setup as you see in the picture below. Both the "Transform" and "Projection" nodes are used to set the size of the checks and the correct UV map. Colors are created using the "Gradient Texture" node, since Checks texture does not have a default color parameter, as illustrated below.   



Checks Settings

UVW Transform

The Texture Transform node is used to position, scale, and rotate the Checks texture on the projection space of the object. The Transform Texture Node is described in this section.

Projection

The Texture Projection node is used to define the UV map coordinates for the Checks texture according to the geometry. The Projection Texture Node is described in this section.