The Vectron Displacement node displaces a Vectron or a Volume SDF with an input texture (figure 2). It functions in real time, at any scale, and is compatible with complex SDF trees or Mesh Volume SDF nodes. 



Vectron Displacement



Figure 1: A Vectron Displacement node layout



Vectron Displacement



Figure 2: The displacement results from figure 1


Vector Displacement Parameters

Bounds - Determines the bounds of the Vectron geometry in meters.

Input - The Vectron object to be displaced.

Texture - Determines the value for displacement, usually a texture map. 

Height - Amplitude of the displacement, inward or outward. 

Offset - Moves the base surface inward or outward. 

Step Scale - The scale factor applied to the marching step. If the distance field is highly distorted, use a lower value to avoid steep gradients in the result.