Vectron Displacement
The Vectron Displacement node displaces a Vectron or a Volume SDF with an input texture (figure 2). It functions in real time, at any scale, and is compatible with complex SDF trees or Mesh Volume SDF nodes.
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Vectron Displacement
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Figure 1: A Vectron Displacement node layout
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Vectron Displacement
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Figure 2: The displacement results from figure 1
Vector Displacement Parameters
Bounds - Determines the bounds of the Vectron geometry in meters.
Input - The Vectron object to be displaced.
Texture - Determines the value for displacement, usually a texture map.
Height - Amplitude of the displacement, inward or outward.
Offset - Moves the base surface inward or outward.
Step Scale - The scale factor applied to the marching step. If the distance field is highly distorted, use a lower value to avoid steep gradients in the result.



