The Turbulence texture generates a Procedural noise texture that has a different quality than the Noise texture.

Figure 1: Turbulence texture Node


Figure 2: A Turbulence texture connected to a Universal material

Parameters

    • Power - Controls overall texture brightness.
    • Offset - Shifts the Turbulence pattern in 3D space.
    • Octaves - Sets the noise detail's scale.
    • Omega - Controls fractal pattern detail.
    • UVW Transform - Positions, scales, and rotates the surface texture.
    • Projection - Determines how the texture projects onto the surface.
    • Use Turbulence - Toggles the turbulent noise calculation, which multiplies against procedural noise.
    • Invert - Inverts the Noise texture values.
    • Gamma - Adjusts the Noise texture's luminance values.