The Turbulence texture generates a procedural noise texture that has a different quality than the Noise texture (figure 2).



Turbulence



Figure 1: Turbulence texture Node



Turbulence



Figure 2: A Turbulence texture node example


Turbulence Texture Parameters

Power - Controls overall texture brightness.

Offset - Shifts the Turbulence pattern in 3D space.

Octaves - Sets the noise detail's scale.

Omega - Controls fractal pattern detail.

UVW Transform - Positions, scales, and rotates the surface texture.

Projection - Determines how the texture projects onto the surface.

Use Turbulence - Toggles the turbulent noise calculation, which multiplies against procedural noise.

Invert - Inverts the Noise texture values.

Gamma - Adjusts the Noise texture's luminance values.