Turbulence texture
The Turbulence texture generates a Procedural noise texture that has a different quality than the Noise texture.
Figure 1: Turbulence texture Node
Figure 2: A Turbulence texture connected to a Universal material
Parameters
- Power - Controls overall texture brightness.
- Offset - Shifts the Turbulence pattern in 3D space.
- Octaves - Sets the noise detail's scale.
- Omega - Controls fractal pattern detail.
- UVW Transform - Positions, scales, and rotates the surface texture.
- Projection - Determines how the texture projects onto the surface.
- Use Turbulence - Toggles the turbulent noise calculation, which multiplies against procedural noise.
- Invert - Inverts the Noise texture values.
- Gamma - Adjusts the Noise texture's luminance values.