The Tripper procedural texture produces a colorful mosaic pattern using three color parameters (figure 2).

Figure 1: Tripper Node


Figure 2: The Tripper texture applied to a Diffuse material on a plane primitive

Parameters

    • Primary Color - Specifies the primary color for the pattern.
    • Secondary Color - Specifies the secondary color for the pattern.
    • Tertiary Color - Specifies the tertiary color for the pattern.
    • Time - Provides control over animating the texture effect.
    • UVW Transform - Positions, scales, and rotates the surface texture.
    • Projection - Sets how the texture projects onto the surface.