The Toon ramp controls the amount of detail in toon shading. It provides the positions for mapping a range of colors to the Toon material’s Diffuse channel or Specular channel, and the resulting color range is based on the hue set by that respective channel. You can add more positions to increase the number of colors in the range. The Toon Ramp is applied to the Toon Diffuse Ramp or Toon Specular Ramp of a Toon material node.

Figure 1: Toon ramp Node


Figure 2: The resulting range of the albedo value with a Toon Ramp applied

Parameters

    • Interpolation - This determines how the colors blend.
    • Start Value - The output value at the 0 position.
    • End Value - The output value at the 1.0 position.
    • Position 1 - A position that sets the boundary between the Start Value and the End Value.
    • Value 1 - The output value at position 1.