The Surface Tangent dPdv node converts the surface tangent along the V axis (in world space) into an RGB texture (figure 2). It is typically used for anisotropy, directional shading, procedural orientation, and OSL calculations.



Surface Tangent dPdv



Figure 1: Surface Tangent dPdv Node



Surface Tangent dPdv



Figure 2: A Sample Tangent dPdv node example


Surface Tangent dPdv Parameters - None