Before delving into complex render setups with OctaneRender®, here are the first basic steps to preview and render a simple scene in Blender® using the Addon.

Create or import geometry into Blender (figure 1).



Adding Geometry



Figure 1: New geometry


In the Render tab under the Render Engine dropdown, choose Octane (figure 2). If Octane is not available, please refer to the Initiating OctaneRender® Inside Blender® topic in this manual.



Octane Render Engine



Figure 2: Render Engine options


Make sure to choose an available GPU for rendering from the Device Preferences (figure 3).



Device Preferences



Figure 3: Device Preferences button


Apply Octane-specific materials to objects in the scene. The Octane Diffuse material is the default (figure 4).



Applying Materials



Figure 4: Adding Material


For more about complex materials, see the Octane Shaders Overview topic in this manual.


Light the scene. A Blender lamp is in the scene by default, but it is suggested to use the Octane-specific lights found in the Add menu under the Light category. Refer to the Octane Lighting section in this manual for more information on the native Octane light sources. The Octane Daylight Environment light system is active by default (figure 5).



Daylight Environment



Figure 5: Daylight Environment setting


Customizing the Environment settings is discussed more in the Environment topic in this manual.


Select the default camera in the scene and open the Camera Settings (figure 6).



Octane Camera



Figure 6: Octane Camera rollout


The default properties should work. See the Octane Cameras topic in this manual for more information about the cameras and their features.


Choose a Render Kernel type (figure 7). There are five to choose from. The default is the Direct Light Kernel



Octane Kernel



Figure 7: Octane Kernel button and rollout


For more information about each Render Kernel type, see the Render Kernels topic in this manual.


Adjust the resolution for the rendered image in the Format rollout (figure 8).



Render Resolution



Figure 8: Dimensions button and rollout


Render the scene from the Render menu (figure 9).



Render Image



Figure 9: Rendering the image



Rendered Image



Figure 10: The rendered image