The Push node used a Vectron shape to push on the surface of another Vectron shape (figure 2).



Push



Figure 1: Push Node



Push



Figure 2: A blue sphere Vectron object pushing a red Vectron OSL object


Push Parameters

Bounds - Determines the bounds of the Vectron geometry.

Input 1 - The base Vectron object.

Input 2 - The Vectron object that will push Input 1.

Offset - Offsets the push results from the push surface's original volume.

Radius - Increases the intersection area, higher values will produce smoother results.

Transfer Material - If enabled, the material on the second input will be kept on the push results.