Push
The Push node used a Vectron shape to push on the surface of another Vectron shape (figure 2).
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Push
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Figure 1: Push Node
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Push
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Figure 2: A blue sphere Vectron object pushing a red Vectron OSL object
Push Parameters
Bounds - Determines the bounds of the Vectron geometry.
Input 1 - The base Vectron object.
Input 2 - The Vectron object that will push Input 1.
Offset - Offsets the push results from the push surface's original volume.
Radius - Increases the intersection area, higher values will produce smoother results.
Transfer Material - If enabled, the material on the second input will be kept on the push results.



