Perspective Projection
Take the world space coordinates and divides the X and Y coordinates by the Z coordinate. One way this is useful is by using a texture with this projection as the distribution. You can also use it for camera mapping.
Figure 1: Perspective Projection Node
Figure 2: A Texture is mapped to a spherical Perspective projection
Parameters
- Coordinate space - Coordinate space used by the texture.
- World space
- Object space
- Normal space (IES Lights)