Noise texture
The Noise texture generates five different types of procedural noise, and the settings provide the ability to produce a wide variety of noise effects (figure 2).
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Noise Texture
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Figure 1: Noise texture Node
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Noise Texture
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Figure 2: A Noise texture node example
Noise Texture Parameters
Power - Controls the texture's overall brightness.
Noise Type - Select from four different noise generators.
Octaves - Sets the noise detail's scale.
Omega - Controls the fractal pattern detail.
UVW Transform - Positions, scales, and rotates the surface texture.
Projection - Sets how the texture projects onto the surface.
Invert - Inverts the Noise texture values.
Gamma - Adjust the Noise texture's luminance values.
Contrast - Adjusts the Noise detail sharpness.



