The Noise texture generates five different types of procedural noise, and the settings provide the ability to produce a wide variety of noise effects (figure 2). 



Noise Texture



Figure 1: Noise texture Node



Noise Texture



Figure 2: A Noise texture node example


Noise Texture Parameters

Power - Controls the texture's overall brightness.

Noise Type - Select from four different noise generators.

Octaves - Sets the noise detail's scale.

Omega - Controls the fractal pattern detail.

UVW Transform - Positions, scales, and rotates the surface texture.

Projection - Sets how the texture projects onto the surface.

Invert - Inverts the Noise texture values.

Gamma - Adjust the Noise texture's luminance values.

Contrast - Adjusts the Noise detail sharpness.