The Noise texture generates four different types of Procedural noise, and the settings give you the ability to produce a wide variety of noise effects. The four types of noise are:

    • Perlin
    • Turbulence
    • Circular
    • Chips

Figure 1: Noise texture Node


Figure 2: A comparison of the four different noise types


Figure 3: Noise texture connected to a Diffuse material's Diffuse channel

Parameters

    • Power - Controls the texture's overall brightness.
    • Noise Type - Select from four different noise generators.
    • Octaves - Sets the noise detail's scale.
    • Omega - Controls the fractal pattern detail.
    • UVW Transform - Positions, scales, and rotates the surface texture.
    • Projection - Sets how the texture projects onto the surface.
    • Invert - Inverts the Noise texture values.
    • Gamma - Adjust the Noise texture's luminance values.
    • Contrast - Adjusts the Noise detail sharpness.