The Math (Binary) performs a math operation on a texture layer and a defined argument. 



Math (Binary)



Figure 1: Math (binary) Node


Math (Binary) Parameters

Enabled - Whether this layer is applied or skipped.

Attach to layer - When selected, this layer modifies the input of the next lower layer that is not itself attached to a layer. Otherwise, it applies to the output of the next lower layer.

Operation - The operation to perform on the input.

Argument B - The second argument to the operation. Note that argument A is implicitly set from the chosen channels of the background layer.

Channels - The channels to which to apply the operation (others are left unmodified).

Opacity - The opacity channel used to control the transparency of this layer.

Blend mode - The blend mode used to mix the RGB values of this layer with those of the background.