The Math (Binary) performs a math operation on a texture layer and a defined argument. 

Figure 1: Math (binary) Node

Parameters

    • Enabled - Whether this layer is applied or skipped.
    • Attach to layer - When selected, this layer modifies the input of the next lower layer that is not itself attached to a layer. Otherwise, it applies to the output of the next lower layer.
    • Operation - The operation to perform on the input.
    • Argument B - The second argument to the operation. Note that argument A is implicitly set from the chosen channels of the background layer.
    • Channels - The channels to which to apply the operation (others are left unmodified).
    • Opacity - The opacity channel used to control the transparency of this layer.
    • Blend mode - The blend mode used to mix the RGB values of this layer with those of the background.