Math (binary)
The Math (Binary) performs a math operation on a texture layer and a defined argument.
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Math (Binary)
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Figure 1: Math (binary) Node
Math (Binary) Parameters
Enabled - Whether this layer is applied or skipped.
Attach to layer - When selected, this layer modifies the input of the next lower layer that is not itself attached to a layer. Otherwise, it applies to the output of the next lower layer.
Operation - The operation to perform on the input.
Argument B - The second argument to the operation. Note that argument A is implicitly set from the chosen channels of the background layer.
Channels - The channels to which to apply the operation (others are left unmodified).
Opacity - The opacity channel used to control the transparency of this layer.
Blend mode - The blend mode used to mix the RGB values of this layer with those of the background.

