Image Tile textures set up a UV tile grid similar to UDIM image tile formats. These tiles formats are often generated in modeling and texturing applications.

Figure 1: Image tiles Node


Figure 2: Image Tiles texture with three tiled images applied to the Diffuse input on a Glossy material

Parameters

    • Power- Controls image brightness. Lower values cause the image to appear darker. When used as a Bump map, this setting alters the bump height on the surface.
    • Color Space - Specifies the color space for the imported image.
    • Legacy Gamma - Controls input image luminance, and tunes or color-corrects images if needed, however, this parameter is only used when the Color Space is set to Linear sRGB+Legacy.
    • Invert - Inverts the texture values.
    • Linear RGB Invert - Inverts the image after conversion to linear sRGB color space.
    • UV Transform - Positions, rotates, and scales the surface texture.
    • Projection - Accepts OctaneRender®Projection nodes. If nothing is connected to this input, the Image texture uses the surface's UV texture coordinates by default. This also changes the UV set if the original surface contains more than one UV set. For more details, see the OctaneRender Projection Node topic in this manual.
    • Empty Tile Color - Specifies the color to use when a tile is empty.