The Cylinder primitive creates a cylindrically shaped Vectron object (figure 2).

Figure 1: Cylinder Node


Figure 2: The Cylinder Vectron primitive

Parameters

    • Radius - Determines the radius of the cylinder.
    • Height - Determines the height of the cylinder.
    • Round - Rounds the edges of the cylinder. 
    • Fill - Can be used to control the edge thickness when two or more Vectron objects are subtracted or intersected with each other.