Cylinder
The Cylinder primitive creates a cylindrically shaped Vectron object (figure 2).
Figure 1: Cylinder Node
Figure 2: The Cylinder Vectron primitive
Parameters
- Radius - Determines the radius of the cylinder.
- Height - Determines the height of the cylinder.
- Round - Rounds the edges of the cylinder.
- Fill - Can be used to control the edge thickness when two or more Vectron objects are subtracted or intersected with each other.