The Color to UVW Projection is used to transform color data into UVW data that can then be used as UVW coordinates for another texture map. In figure 2, the Woodgrain procedural texture is being used to alter the Checks procedural texture using the Color to UVW Projection node.



Color to UVW Projection



Figure 1: Color to UVW Projection Node



Color to UVW Projection



Figure 2: The Checks texture's projection altered using the Color to UVW projection


Color to UVW Projection Parameters

Compatibility version - The Octane version that the behavior of this node should match.

Texture - The color input to convert to UVW coordinates.