Box Projection
Is an extension of XYZ To UVW mapping - the projection of the cube's planes are based on the normal direction of the surface. Box projection provides a quick way to map a texture on any object without too much distortion. However, the seams between the projection planes of the box may be visible in the render, depending on the shape of the surface.
Figure 1: Box Projection Node
Figure 2: Several simple shapes using Box projections to map a Texture to their surface
Parameters
- Coordinate space - Coordinate space used by the texture.
- World space
- Object space
- Normal space (IES Lights)