The Color Squares texture node generates a pattern of colored square shapes (figure 2). This node's output is similar to the Cell Noise node but with a different orientation for the squares. The parameters consist of UVW Transform and Projection inputs which can be used to edit the pattern's position and scale.

Figure 1: Color Squares Node


Figure 2: The Color Squares node example

Parameters

 

    • UVW Transform - Positions, scales, and rotates the surface texture.
    • Projection - Sets how the texture projects onto the surface.