Color key
The Color Key node is used to key out a specified color in a connected texture map (figure 2).
Figure 1: Color correction Node
Figure 2: The Color Key node used to key out the red color on a connected texture map
Parameters
- Input Image - Image to be keyed.
- Key Color - The color to be keyed.
- Mask - Garbage matte should be connected here.
- Fill Color - The color to replace the keyed area.
- Low/High Cutoff - The low and high cutoff for the color difference.
- Computation Gamma - Adjusts the color range mid-tones before computing the difference.
- Projection - Specifies the projection type to be used for this texture.
- U Cutoff Low/High - Specifies the low and high edge of simple 2D cutoff in the U direction.
- V Cutoff Low/High - Specifies the low and high edge of simple 2D cutoff in the V direction.