The Channel Merger node can be used to merge red, blue, and green channels from different incoming texture maps (figure 2).

Figure 1: Channel merger Node


Figure 2: The Channel Merger node is used to combine red, blue, and green channels from different incoming texture maps

Parameters

    • First channel - Uses this texture as the first color channel of the output. If the input texture is a color texture, its first channel will be used.
    • Second channel - Uses this texture as the second color channel of the output. If the input texture is a color texture, its first channel will be used.
    • Third channel - Uses this texture as the third color channel of the output. If the input texture is a color texture, its first channel will be used.
    • Conversion - Color space conversion applied to the input texture.