Channel merger
The Channel Merger node can be used to merge red, blue, and green channels from different incoming texture maps. In figure 2, the Channel Merger node is used to combine red, blue, and green channels from different incoming texture maps.
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Channel Merger
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Figure 1: Channel merger Node
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Channel Merger
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Figure 2: A Channel Merger node example
Channel Merger Parameters
First channel - Uses this texture as the first color channel of the output. If the input texture is a color texture, its first channel will be used.
Second channel - Uses this texture as the second color channel of the output. If the input texture is a color texture, its first channel will be used.
Third channel - Uses this texture as the third color channel of the output. If the input texture is a color texture, its first channel will be used.
Conversion - Color space conversion applied to the input texture.



