Channel merger
The Channel Merger node can be used to merge red, blue, and green channels from different incoming texture maps (figure 2).
Figure 1: Channel merger Node
Figure 2: The Channel Merger node is used to combine red, blue, and green channels from different incoming texture maps
Parameters
- First channel - Uses this texture as the first color channel of the output. If the input texture is a color texture, its first channel will be used.
- Second channel - Uses this texture as the second color channel of the output. If the input texture is a color texture, its first channel will be used.
- Third channel - Uses this texture as the third color channel of the output. If the input texture is a color texture, its first channel will be used.
- Conversion - Color space conversion applied to the input texture.