Channel mapper
The Channel Mapper node can be used to map the RGB channels of an input texture to a new RGB channel order. The same input channel can be mapped to multiple output channels (figure 2).
Figure 1: Channel mapper Node
Figure 2: The Channel Mapper node is used to map red, blue, and green from an incoming texture map into the same (0) channel for the plane on the right
Parameters
- Input - Specifies the image for the operation.
- Red channel index - The input channel index to map to the red output channel.
- Green channel index - The input channel index to map to the green output channel.
- Blue channel index - The input channel index to map to the blue output channel.