The Camera Projection node projects a texture from the direction of either the active camera or a custom camera (figure 1). In figure 2, the active camera is used to project a texture map.



Camera Projection



Figure 1: The Camera Projection 



Camera Projection



Figure 2: A Checks texture projected from the active camera


Camera Projection Parameters

Mode - Determines which camera the texture is projected from. 

Clip Start/End - Specifies the distances from the camera the texture will be clipped.

Distance Start/End - Specifies the distances from the camera the texture projection will be start and end.

Backface Culling - Keeps the texture from being projected on the backside polygons.