Camera Projection
The Camera Projection node projects a texture from the direction of either the active camera or a custom camera (figure 1). In figure 2, the active camera is used to project a texture map.
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Camera Projection
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Figure 1: The Camera Projection
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Camera Projection
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Figure 2: A Checks texture projected from the active camera
Camera Projection Parameters
Mode - Determines which camera the texture is projected from.
Clip Start/End - Specifies the distances from the camera the texture will be clipped.
Distance Start/End - Specifies the distances from the camera the texture projection will be start and end.
Backface Culling - Keeps the texture from being projected on the backside polygons.



