XYZ to UVW Projection
Is also known as planar projection or flat mapping. This mapping type takes the coordinates in world or object space and uses them as UVW coordinates. For images, only the X and Y coordinates are relevant, which are mapped to U and V. In other words, the images use flat mapping projected along the Z axis. XYZ To UVW results vary, depending on whether it is applied to a Procedural texture or an imported texture.
Figure 1: The XYZ Projection applied to various primitive shapes
XYZ To UVW maps image textures to the (-1, -1) - (1, 1) range. Rotating the mapping around the Z axis rotates the image around the center, as the UVW rotation would do.
Figure 2: The XYZ Projection applied to various primitive shapes
Parameters
- Compatibility version - The Octane version that the behavior of this node should match.