Is also known as planar projection or flat mapping. This mapping type takes the coordinates in world or object space and uses them as UVW coordinates. For images, only the X and Y coordinates are relevant, which are mapped to U and V. In other words, the images use flat mapping projected along the Z axis. XYZ To UVW results vary, depending on whether it is applied to a Procedural texture or an imported texture. 

Figure 1: The XYZ Projection applied to various primitive shapes


XYZ To UVW maps image textures to the (-1, -1) - (1, 1) range. Rotating the mapping around the Z axis rotates the image around the center, as the UVW rotation would do.

Figure 2: The XYZ Projection applied to various primitive shapes

Parameters

    • Compatibility version - The Octane version that the behavior of this node should match.